JOGL High Dynamic Range Rendering Demo 2.0

This application is utilizing 16-bit-per-channel floating-point pbuffers
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High Dynamic Range rendering demo is utilizing 16-bit-per-channel floating-point pbuffers through NVidia, ATI or Apple extensions. Intermediate results are rendered to floating-point pbuffers and tonemapped to 24-bit RGB before display. It uses NVidia HILO or Apple or ATI floating point cubemaps.

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Dynamic range Demo Maps Display Dynamic Range High Points Cubes Rendering